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Dream, game or reality, in Second Life? It also address at Stanford University (and not today ...)

el Second Life 'migrant the future

Written by Tormenta Vollmar
Wednesday, June 20, 2007

What will happen in a month, a year, Second Life? Certainly one of the upcoming innovations is the audio. You will not have to type but talk, then farewell to the virtual transgender. Over time the avatars, worlds, take on an increasingly real. At the time differences between the First Life and Second Life are obvious - although even now, many are a bit 'of confusion - sometimes these differences are lived so frustrating, because everything is "humanly" possible.

Perhaps for this reason a team of psychologists at Stanford University, the phenomenon seems to be quite happy. The online game, in which you create a large and diverse community, seems to have a lot of social characteristics resembling those of real life.

The study, whose findings are published in the journal CyberPsychology and Behaviour, shows that virtual environments of this type can be used to psychoanalysis and the results are also valid in the real world.

Returning to the evolution, when everything is perfectly similar to the First Life, and already more possess all the powers that man has always dreamed of, like flying. Why should you prefer not to emigrate permanently to the brain in Second Life? Work, sex and pastimes, there can be lived fully.
What will be, if there is, the force that will keep our feet on the ground?


http://www.slnn.it/notizie/second_life_e_l_emigrante_del_futuro.html



After hackers Second Life is in the hands of psychologists

A team of psychologists at Stanford University is working to analyze the behavior of hundreds of avatars in the game Second Life

seems that those who play online games in virtual worlds where you create a sufficiently large and diverse community, keep behavior very similar to those that would in real life .

The newswire reports that Point Computer to be convinced is a team of psychologists at Stanford University , who are working to analyze the behavior of hundreds of avatars in the game Second Life, one of the most followed by fans of the genre . The study, whose results are pubblicati sulla rivista CyberPsychology and Behaviour, sembra dimostrare che ambienti virtuali di questo tipo possono essere impiegati per analisi i cui risultati restano validi anche nel mondo vero.

http://www.vnunet.it/it/vnunet/news/2006/09/15/dopo-hacker-second-life-mano

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