Friday, January 25, 2008

Why Does My Throat Feel Parched Sore Throat

Vivi la vita vera!

the game has always been synonymous with fun. During rad years' practice of play among children have changed. Once we played hide and seek, in a two or three star ball out of the house in the afternoon and returning in the evening. On the way we learn to socialize, to understand the nature of different people, you became friends and they helped us, was the first instrument to learn to live with perhaps more of the school. Today, the fun has changed, it has gone from playing with marbles to play with the computer, the practice match of football to play station. I could spend hours describing the disadvantages of the virtual game compared to the real one, but it would not help: in fact a boy can never lead to a Ferrari 200 'now, can not score a goal in the final of Champions League and can not shoot a monster, but instead the game offers virtual thrills of these types, cui specialmente la mente ingenua di un bambino non sa resistere. Così si comincia a restare in casa, a non avere amici, a disinteressarsi di tutto e di tutti, senza contare che il gioco, in particolare quello virtuale, è una droga che rende dipendenti. Nella poco tecnologica Cina sono già nati dei veri e propri campi di disintossicazione dalla dipendenza da internet e video giochi, con programmi che prevedono anche elettroshock e lavoro fisico. Nelle nostre città a favorire l' isolamento individuale contribuiscono anche il traffico ed i pochi spazi sicuri dove poter giocare; per poter far stare i bambini all' aria aperta occorre quindi la continua presenza dei genitori, molto spesso troppo impegnati con il lavoro e le faccende domestiche. Per questi reasons kids who grow up in cities spend statistically more time at home in front of the screen compared to children who reside in countries with medium to small. E 'is this loneliness that fosters projects such as Second Life one of the most complete virtual games and more dangerous, a role-playing game for the mass to which millions of players can participate on the network each with its own character ( avatar ), with its own bank account and various property and real estate. Almost a parallel world. It is no coincidence that the first nation members Second Life (31%) for both the individual state excellence, the U.S. State. Second Life fills one of the most controversial and unconscious human desires: to have a second chance, the desire to live a life different from that of the box. For an educated person, always had to correct daily sacrifices, this game represents the 'opportunity to break the rules, to become a thug, someone who enjoys life. Vice versa for a man who has not been successful in the real world, Second Life could represent a second chance to try again. The highest risk is the possibility of confusing real life with a life absolutely false, to remain 'trapped' in a virtual world and live their lives, forgetting the real one, certainly much more complex and difficult, you may lose even what little responsibility and morality that still remains, because in Second Life anything is possible and without scruples; hours and whole days passed in this world can affect friendships, work and all social relations. Finally, the virtual money that is used must first be changed to real money, running the risk of bank route. Ultimately it is a direct attack to the consciences and focused (always hypnotized more) of the youngest, a very dangerous attempt to dehumanization. The final risk is just to lose some of his own soul and live a pseudo-life that does not belong to us! Subscribers to this service are now 8 million worldwide, given growing. Finish by saying that it is easier to control a population that devotes most of his life to live its a fake. If we take care of problems exist only virtually, we will be inundated with problems in real life, being pushed ever closer to abandoning it in search of something easier but unreal. Life, the real one is the greatest gift that we were not in fact barattiamola in exchange for fleeting emotions.

To learn more about Second Life :
http://www.disinformazione.it/second_life.htm

Press conference with Antonio Di Pietro on Second Life :

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